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Dragonball GT Episode 10
(Aired 5/1/96)
Ototte Attakku!? Bonpappa -- !!
Dance Attack!? Boom-shakalaka!!
We get a repeat of the last few minutes of the previous episode. Pan
wants to talk, as the first worm lunges at them. There is some fighting,
with the worms winning. The Paras can't find the second Ball, and
conclude that the humans must have it on them. And, if the the humans
die, the Paras will be turned into dolls. On planet Ruudo, the High
Priest -- Mochimochi -- is given some prisoners to turn into dolls --
the power from the prisoners is given to Ruudo-sama; the dolls get
tossed into the urn, and the liquid level in the filter flask rises a
bit. The Paras start cheering for the humans to win.
Eventually, Gokuu tries bareback riding on one worm, and falls down
into its hole. This lets Gokuu push the worm up and free of the ground.
He trashes the worm. The three heroes now fly into the holes and do
much serious hurt on the worms. At last, there is a very big pile of
unconscious worms. The Paras applaud them. Bonpara asks if the
humans have one more Dragon Ball, and to hand it over. Pan demands
the first Ball back. So, the Paras go into a dance pose.
[Commercial Break.]
At first, there is a stare-down. The Paras laugh stupidly, then take
off their armor, which turns out to be a 3-piece speaker/sound/light
system The Paras start dancing. It is catchy enough that after a while,
all three humans are forced to dance also (including Gill.) Pan is
upset at having to dance to such a horrible routine. There is much
recycled animation. Now, with no control over their bodies, the humans
get beaten up by Bonpara for not trying hard enough and for making
mistakes. The heroes are helpless. The Paras speed up the dance.
Gill burns out.
The worms all wake up, and attack Bonpara. With the villains'
concentration broken, the music and light show ends, the spell wears
off, and the heroes can now promptly kick Bonpara into the ceiling. Pan
declares the villains to be scum.
The Paras are tied up. Gokuu eats while Pan, Gill and Trunks search
the alien ship for the missing Dragon Ball. Trunks gives up and steps
outside. Then, the ship's controls start flashing, gaining Pan's
attention. The computer (which sounds just like Akumaku from KO Beast
Century) announces that the ship is launching to return to Planet Ruudo
now. And, it does so, to Trunks' and Gokuu's horror.
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This summary is the copyright of Curtis H. Hoffmann, June 1996.
Permission is granted to copy this file as-is. Permission is NOT
granted to reprint this summary in a for-profit magazine or publication.
If you want to print this summary, in part or whole, in a fan magazine,
please contact me first.
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